//Step sounds
$random knight/step		{ hkst1  hkst2 hkst3 hkst4 }
hkst1		hkstep1
hkst2		hkstep2
hkst3		hkstep3
hkst4		hkstep4
$volume knight/step 1.0
$limit knight/step 12 256
$rolloff knight/step linear 350 1350

// Wait sounds
$random test/wait { testidle1 testidle2 testidle3 testidle4 }
testidle1 CYBIDLE1
testidle2 CYBIDLE2
testidle3 CYBIDLE3
testidle4 CYBIDLE4

// Melee attack
gswing DSSWING

// Spawn teleport thing 
teleport DSTELEPT

// Charge at enemy 
docharge BELCHRG

// Green flame missiles
$random missile { missile0, missile1 }
missile0 BELMSL1
missile1 BELMSL2

// Pain sound
$random bpain { pain0, pain1, pain2, pain3 }
pain0 CYBPAIN1
pain1 CYBPAIN2
pain2 CYBPAIN3
pain3 CYBPAIN4
