## Changelog

# Notes

Date format is `DD/MM/YYYY`  
Where `D` is day, `M` is month, `Y` is year.

# 1.0.2-1

Date: `22.09.2018.`
Time: `14:40 CEST`

* Removed console logging when entering the new halt state.
* In the `CHANGELOG` lump, peroid was missing in the `Date` lines. This has 
been fixed.

# 1.0.2

Date: `22.09.2018.`
Time: `14:36 CEST`

* Actor "LordBelphegorF" follows the player in hurry until he finds an enemy.
* Actor "LordBelphegorF"'s `Wait` state will only happen when player stops and
he catches up with player. The new `FollowPlayer_Halt` helps make the idle loop
when he's close to the player. Also, there is a change he will recoil forward 
or backward when looping though the new halt state.

# 1.0.1

Date: `12.09.2018.`
Time: `00:14 CEST`

* Actor "TFog" is now instantiated in t_all.acs. 
* Actor "LordBelphegorF" no longer spawns actor "TFog" in its `Spawn` state label.
* This should effectively hide the fact that "LordBelphegorF" sometimes enters
`Spawn` state label when it loses sight of player.

# 1.0 

Date: `10.09.2018.`
Time: `21:31 CEST`

Initial release.
